The app arena

The best app wins.Not the biggest audience.

Makers Clash puts indie apps head to head. You try both, pick the one you’d use, and every pick moves a public rating. No followers needed, no upvote rings, no paid rankings.

The problem

Launch day is a popularity contest

Great apps from small makers get buried by lunch, while big audiences win by showing up. So we changed the rules.

Most launch sitesMakers Clash
The biggest following wins.The better app wins.
Buried within a few hours.At least 30 battles for every new app.
Upvote swaps and voting rings.One person, one vote. Makers can’t vote on their own apps.
Pay to sit at the top.Money buys exposure, never rank.

How it works

Two seconds per battle

  1. Two apps

    Side by side: preview, pitch, maker. Try either one in a click.

  2. One pick

    Choose the one you’d rather use. Not sure? Skip it.

    ←→S
  3. Ratings move

    The winner takes points from the loser, and the next battle slides in.

Ratings that mean something

Beat strong apps to climb

Ratings work like chess. Beating a stronger app is worth a lot; beating a weaker one barely counts. Nobody reaches the top by farming easy wins.

+18An upset. Big jump.

Two ways to play

Judge apps. Or bring yours.

For judges

Find apps worth using before anyone else does. Judge fairly and build an Arena Career: badges and karma for trying apps, showing up on launch days and welcoming new makers. Karma is trust, and it can’t be bought.

Judge a battle

For makers

Launch without an audience. Your app gets a launch day and at least 30 battles against other indie apps, judged by real people. Free to submit, and every rating is earned.

  • 30+ battles
  • 1 vote per person
  • 0 paid rankings
Launch your app

Pick a winner

The next battle is waiting. It takes two seconds.